#pragma once

#include "..\..\server\MapServer\mapplayer.h"
#include "myhoho\sprite.h"

class CClientMapPlayer:public CMapPlayer
{
public:
	CSprite *pSprite;
public:
	CClientMapPlayer(void);
	~CClientMapPlayer(void);

	char *GetName()		{ return baseInfo.identifier.name; }
	int GetPlayerID()	{ return baseInfo.identifier.ID; }
};
